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Special Pieces

Special Pieces is the shelf for players past the basics who want the next layer: fours make line sweepers, fives make colour clearers, Ls make area blasts.

45 · small trays, clean stops
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How Special Pieces plays in the browser

Every game here shows its specials plainly on the board, lets you review the last move, and never sells power for real money. We drop games with a coin shop, because purchasable strength turns the board from a puzzle into a till. This shelf also suits two people on one screen: one drives the moves, one hunts the pairs to combine.

All 45 games in this section run inside the tab: no install, no account, no download. Tap a title and the game opens on this same page.

Three titles to open first

Picked from the 45 titles in this section.

An older phone is enough

If the screen feels cramped, rotate to landscape or hit the fullscreen button inside the game. Most titles rearrange their controls to the screen size.

Five things about special tiles

A special tile is strongest when held, not when spent immediately.

In Special Pieces, players who save the area-clearer until the board locks usually clear hard boards without losing a turn.

Special tiles, how each one is built, and what it clears

Special tiles in Special Pieces are made by shape, not by luck. Knowing the shape that produces each one turns a random board into a plan.

SpecialMade byClearsBest placed
Four in a rowFour tiles in a straight lineOne full row or columnBeside a stack, not through it
Four in a squareFour tiles in a 2 by 2 blockA three by three areaOn a cluster of blockers
Five in a rowFive tiles in a straight lineEvery tile of one colourAnywhere, but late in the round
L shapeFive tiles in an LA row and a column togetherA corner, where both arms do work
T shapeFive tiles in a TThree rows and three columnsThe middle of the densest cluster
Striped pairTwo special tiles swappedThree full rowsA board with few gaps left
Colour plus stripeColour tile swapped with a striped oneEvery tile of one colour, each clearing a rowAny board with more than five colours
Cross shapeFive tiles in a plusOne row and one column, centredThe junction of two stacks
Double colourTwo colour tiles swappedEvery tile of two coloursA board with six colours and no gaps

Build specials in the lower half. A special made at the top clears rows that were about to refill anyway.

Four steps to chain two special tiles on purpose

Chaining is the highest-scoring action in the game and the most commonly wasted one. The order below keeps both tiles useful.

  1. Build the weaker tile firstA row-clearer is easy to make and easy to place. Make it first, then build the colour tile around it instead of the other way round.
  2. Park it on an edgeA special sitting in the middle gets consumed by an accidental cascade. An edge square keeps it until you choose to use it.
  3. Clear the squares between themTwo specials only combine when swapped, so the squares between them must be empty of blockers before the swap.
  4. Swap toward the fuller sideChaining into the half of the board that still holds tiles produces two cascades; chaining into the empty half produces one.
  5. Stop after one chainA second chain in the same board usually requires the tiles the first chain just removed. Bank the score instead.
  6. Chain depthHow many specials fire from one swap. Depth two scores roughly four times a single tile in Special Pieces.
  7. Board debtThe number of unmatchable squares left after a special fires. A high debt means the next two moves are forced.

One deliberate chain per board beats three accidental ones, and it costs fewer moves in Special Pieces.

Six words used when players talk about special tiles

Special-tile play has a vocabulary because the decisions are specific. These six cover the choices that actually change a board.

Charge
How close a tile is to becoming special. A three-of-four line has one square left to charge, and that square is worth planning around.
Detonation square
The tile a special is fired from. A row-clearer fired from the middle clears two half-rows, which is why placement beats power.
Overlap
The squares two specials would clear in common. Chaining two tiles with no overlap wastes one of them in Special Pieces.
Banking
Holding a special until the board needs it. Banking one tile is strong; banking three leaves the board without matches.
Feed
Arranging tiles so a special forms next to a cluster instead of in a corner. Feeding is what makes a chain reliable.
Waste clear
Firing a special to remove three tiles because nothing better exists. Necessary occasionally, never twice in a row.

Count how many specials you fired last board and how many you banked; the ratio predicts your score better than the board layout.

Common questions

Do I need an account to play?
No. All 45 games in this section play without registration: no email, no password, no verification step.
How long does one session take?
Most titles finish in three to ten minutes, which fits a break without leaving anything half-done.
Is my score saved?
Your best score stays in this browser as long as site data is not cleared. No account also means no sync across devices.

Further reading

Other sections here