The handling model is forgiving but not weightless — braking early into a corner is always faster than arriving too hot, and the difference shows up in lap times rather than in the car spinning out.
It plays identically on keyboard and touch, which is rarer than it sounds. Short tracks and quick restarts make it ideal for a three-lap duel rather than a long championship.
▶ Play nowAn honest summary.
Match the game to the player.
This one is best for clean-lap duels rather than long careers.